Posted June 17, 2022 by Karane
Hi! This week I didn't manage to do much, but I did some level implementation.
I used the drafts made the previous week to sketch the levels based on our tile palette structure. I playtested for a while to understand how far apart I wanted the jumps and dashes to be so it would feel comfortable during gameplay.
For harder levels I made more difficult jumps and vice versa for easier levels. After deciding how far apart I wanted everything to be, I just used the level design drawings and placed the tiles in the same place.
Hopefully it will be enjoyable. Hope you like it! :)