Posted June 17, 2022 by Diogo Mendonça
This week was bit lighter, as I was mostly occupied by another course.
Most of my work was bug fixing and building in engine the levels that were designed last week.
Not much to comment on here, it was mostly mindless work, having only to make a few tiny adjustments to the design to account for the particularities of the game.
The levels are mere squares for now, next week we'll see if we can give them a bit more character.