itch.io is community of indie game creators and players

Devlogs

Week 4 Devlog - Tomás Soares

Oniden
A downloadable game

This week I was gonna quickly fix the remaining bugs on the new Flower Cannon enemy and move on to the other tasks. However the bugs took alot more time to fix than I had planned. I had problems with the layers of the projectiles and the collisions with the player were really inconsistent. But eventually I was able to fix the majority of the problems (I HOPE) and the enemy is finished.

After this I moved on to the next task which was to try and improve the player's basic attack. I made it more snappy with a faster animation and also made sure it didnt go through the ground. I also started the next task which was to add some moves to the forest boss. Since his attacks so far are only ranged attacks that go all around him, I thought it would be good for variety to have an attack that tries to follow the player and shoots alot of projectiles in a row (kinda like a machine gun). Althought I have already started to try and see how this can be done, I still don't have anything to show.

The Design Document update deliverable was also due this week, so I spent some time on that too.

Download Oniden
Read comments (2)