Devlogs
Fungus Funk 0.4 Build 17-06-22
Our build got funkier with new art! We have some stuff missing what we're wishing to implement and stuff that needs to be fixed.
What's new in this build?
- Elevator asset
- Main Menu
- Textured Art props
- Modular walls
- Floors
- Disco tiles
- Health station
- Character models
- Neutral AI
- A level with art assets
What we're planning on adding in
- Arrow indicator
- Finished main menu
- Aggressive AI for certain enemies
- Clearer mini-game player and enemy score
- Winning screen
- Pause screen
- Animations - Main character and 1st Enemy
- Mini-game characters -reuse character models
- Character turning - Jack can fix this
- Textures for assets
- Decorations
- Shooting feedback
Issues we're aware of
- Hide UI during mini-game
- Health bar looks like it's breaking
- Tiny pause before mini-game starts
- Speed of enemies need to be slower
- Enemies can keep trying to back off in a corner
- All AI is neutral right now
- Modular wall pieces are invisible sometimes
- Doors clip into the wall
- UI Health border does not contain the bigger health bars
- Elevator does not teleport you to nowhere
- If you die in the mini-game the game soft-locks
- Health as player character does not get reset when done possessing
- Controller support on menus
- Background tempo needs to be slower
- Music needs to loop
- Main game AI moving when in mini-game, this causes the player to be in a different place