Devlogs
Week 6 - 0.175v | Early Access!
Posted June 17, 2022 by NeoSup
New features added:
- Particle effects, hitting the beat, attacking enemies, death particles and more!
- Menu navigation is put in place ( still work in progress )
- Music volume can be changed.
- New character sprite with animations!
- A few new enemy variations added.
- Enemies spawn in the room after a few seconds.
Rework of features:
- Grid around player character shows your weapon range.
- Player projectiles are using the correct sprites now.
- Enemy variations are made clear through color coding.
- Weapon UI is made more clear.
- Tree sprites remade to fit the mystical forest theme.
- AOE weapon (red drum) allows you to move and attack now.
Bug fixes:
- Crash after going to the next level is resolved.
- Trap sprites are scaled down & removed ground background.
- Spike traps deal damage to the correct entity now.
Known bugs:
- Slight chance that spawned enemies can become not killable.