Posted June 16, 2022 by Ralph Warrand
The primary goals of this weeks build was to fix gameplay bugs as well as creating a more complete experience. This was achieved by focusing on player feedback, bug fixing, and UI work.
- Many bug fixes!
- Tweaked many damage, health, and pickups values for balancing
- Added a next level button when finishing a level
- Added sword mesh, texture, and animation
- Added new game logo and main menu textures
- Added new gun mesh and animation
- Added bullet visualization
- Added gun shells ejecting from the gun
- Added recoil and sway animation to the gun
- Added elevators
- Added crosshair texture
- Added enemies flashing red when hit
- Added "hurt" state to chaser enemy