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Devlogs

Last Days of Development

<3 or X
A downloadable game for Windows and macOS

The last day, after a bit of planning,  mainly consisted in making the art and music while also coding in stuff as the progression of cards.

Art:

I've talked bout how the scope caused the goal post to shift, I feel like this really shows with one of the characters of the game:

from this:

to this:

to this:

The final pixel sprites were made with Procreate, which in retrospect I shouldn't have used, it doesn't seem to really be made for pixel drawing. Anyways here is how the card design came to life:

Going around obstacles:

Why am I writing the text pixel by pixel on the sprites instead of using a font? Well,  since all the cards in the game, are not part of the UI, I had no clue on how to add a text to a gameobject without using UI. After a bit of research and after seeing the clock ticking I decided to just draw the text directly on the sprites. 

Lesson Learnt:

Adding SFX and doing research on how to do that taught me what arrays are. I put all the different sounds in a SoundEffects array and then different actions can call different sound effects. 

Oh, and you can play the game now since it's out! It has been for a couple of days

Files

  • lessthen3orX.zip 30 MB
    Jun 12, 2022
  • Lessthen3orX.zip 39 MB
    Jun 12, 2022
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