Devlogs
Plasma-Core Update 1
And here it is, the first update to Plasma-Core!
The following is included in this update:
- Signage to make level transitions more clear
- Boss attacks don't break now!
- The bosses health scales with how many weapons you've collected (and yes, you could always fight the boss at any time, even without a weapon)
- Boss projectiles are now more spaced out
- The health-bar now appears when you've collected a weapon
- Ammo HUD space now appears when you get a relevant weapon
- Back-end has been moved from GLES2 to GLES3
- Lights have been placed on projectiles and explosions
- Don't worry, these lights are also turned off by low performance mode
- Explosion particle effects are now running on the GPU instead of the CPU
- Glow effects have been adjusted
- Atmosphere is now slightly darker
- Changed music from Aviators to White Bat Audio, it's a slightly different musical atmosphere, but it's still good
- Adjusted music volume, it's loud enough to drown out the footsteps
- Adjusted volume slider, should be slightly louder now at lower volumes