Posted June 13, 2022 by EO Comics
#Cut Scenes #Game Design #Updates #Guardians of RPG
Hello everyone!
It's Monday and that means it's time for another weekly devlog. Last week may not have been as stressful and difficult as before, but I feel myself defrost symptoms of burnout as the deadline approaches. It's hard for me to sit at a computer for 8 hours and then come home to sit at another computer and work on the game. I think with my new circumstances, it is still possible to create a viable MVP if I can manage my time wisely. I think I'll be OK. I still want to tell this story, no matter how long it takes. However, I may just have to adjust that timeline for the sake of my overall well being. With that out of the way, let's get started.
This week I have been working on the logic for the battle simulator. So far it is capable of going through several rounds of battle in 1v1 to 3v3 format, which I am grateful for. The issues that arise is when a character is knocked out in battle, the game gets stuck on what it should do next. I am currently looking into the bug at the moment.
Once the logic for the battle simulator is completed, I'm afraid I will not have time to customize the battle simulator with animation and other special effects. I would need to circle back to those things once I have finished the other bugs and fine tuning in the game's more important features like traveling, cut scenes, sound, and more. If I am able to get to it then that would truly be a miracle, but for now I told myself that I would give myself 2 weeks for the battle logic and it is taking much longer.
Speaking of tasks I will give myself, I plan on completing the battle simulator before the next devlog. Hopefully this will give me time to finish up any last minute details with the games before I will relaunch it in July.
Overall it has been another stressful week. But I'm here: alive and able to write these logs, which is more than I can say for a lot of people right now. I'm incredibly grateful to everyone who has supported me on this journey, for it has truly been a long one. It has been a little less than a year when I graduated from my university and decided to take this video game idea seriously, and so I'm also grateful for how far I have come. With that being said, I'll see you in the next devlog.