Posted June 30, 2018 by tdelarosa723
Current Build: v4
Key things being worked on for v5
I want the game to be difficult but not to the point where players believe their failures arent fault of their own. With the current build, it feels like most deaths seem unavoidable and out of the player's hands. I am trying to change that by implementing more options to succeed such as shield pickups that rely on player's skill in order to achieve. Currently the balls can actually go off screen for a brief moment causing some confusing and uncontrollable deaths. So I am changing the borders in which the balls bounce from. This may be a decent solution to my problem without slowing down the balls (which I am trying to avoid at all costs)