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main dev process(briefly)

JustPlayFPS - multiplayer
A downloadable game for Windows

This game combines multiple tools.

Unity is the game engine. I use it to build my world and the game logic.

Mirror is a real time Networking API for unity.I use it to code the real time system for the game and sync between players in the world.

I use Firebase to manage the matching players with my lobby rooms system.

The Idea is for every room to have a unique identifier string’ and this string passed by URL parameter.

I also use Google Cloud Function to manage the instances.

To access Firebase API from linux I use nodeJS and subprocess.

and have many more tools I use to integrate between systems, build the graphic, UI and more…

I only write here the main process. If you have any questions feel free to comments.

Files

  • index.html 257 bytes
    Jun 13, 2022
Download JustPlayFPS - multiplayer
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