Devlogs
Week 2 - 0.100v - Combat Prototype
Current features
- Directional shooting with arrow keys or gamepad buttons
- Controller support
- Simple UI
- Movement on the beat
- Beat visualizer
- Level progression
- No wall breaking except for doors
- Path following enemy
- Pattern following enemy
- Line of sight for player and enemies
Feedback already received
- Movement with controller thumbstick feels wonky
- Required beat-matching movement feels irresponsive
- Visual FX / Ethereal flames as indication of damage modifier”
- “Missing motivation to keep to the beat; More effort than reward to keep into beat”
Slower BPM feels easier
- "Build up a bar of matched-beats”
- “Effect / Notes flying towards bar” (edited)