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Devlogs

Released v 0.2

Caligoz: Exploration
A browser game made in HTML5

I removed vassal-liege relationships as they added to much complexity. Instead there is now a colonist limit, which determines how many buildings can be built. The colonist limit can be increased by building and upgrading houses.

There are now global Upgrades, that increase things like production, colonist limit.

Harvesters now harvest sombra farms in a consistent pattern, which leads to steady production output.

There are now 2 different types of offline production. First you gather offline seconds. You can use those to speed up the game.
When you reach your seconds limit, instead you gain 10% of your income.

Seconds limit, playback speed and offline multiplicator can all be upgraded.

At some point you can buy the selection tool. With it you can select an area and either remove all buildings, build in it or upgrade all buildings in it.

Files

  • index.zip 13 MB
    Jun 12, 2022
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