Devlogs
Major update 0.3.X released
Good day, soldiers! Major update 0.3.0 is currently launching and can now already be downloaded! Note that this update is mandatory for online play.
"I am a warrior, born to protect humans. I am a proud warrior of Neo Arcadia! I don't need any help! Even if my body should fall into ruin... I will still gladly fight for humanity!"
Sage Harpuia is a close-ranged swordfighter battling using his twin swords, the Sonic Blades. While Harpuia is quite frail at 12 health points, he more than makes up for it with unparalelled mobility thanks to his ability to airdash by pressing the dash button midair. While his kit is somewhat similar to Zero's, it comes with notable differences: for example, his triple slash combination attack releases a short-ranged projectile that flinches, and he can follow-up a jumping slash with another by pressing attack again.
Sage Harpuia is all about mobility. Soar the skies with his airdash to take new paths that Zero cannot take, or to run away from dangerous opponents. Use your jumping slashes to rack up damage midair, and make use of your triple slash to play a mid-ranged game. But do not be reckless and keep an eye out on your health!
[MAJOR CHANGES/ADDITIONS]
- Added Sage Harpuia as a playable character.
- To select Harpuia, click the up/down arrow buttons at the right of the title screen.
- It is currently impossible to change characters during a match, this will be changed soon.
- Several adjustements to the title screen were made:
- Added up/down arrow buttons in the down-right corner to change characters.
- The button to disable chat on the title screen has been redesigned, it's now smaller and the red cross is animated.
- There is now a small text to indicate the function of the "change skin" buttons.
- Readjusted the position of the "change skin" buttons and character preview.
- Road To Disposal's left section has been notably reworked:
- The two slopes in the upper-left section of the stage are now solid.
- Every other platform besides the tower crane hook are now jump-through.
- Lowered the left grey platform in the lower-left section.
- The ledges on the inside of the Resistroof watchtowers are now jump-through, making it easier to climb inside.
- The player character is now see-through during respawn invincibility (only applies to self).
[BUGFIXES]
- Changed the visual animation speed for the following attacks to reflect version 0.2.5's speed increase to the actual animations:
- All 3 hits of Zero's triple slash
- Jumping slash
- Dashing slash
- Wall slash
- Patched out Tenshouzan superjump.
- Fixed animation sync bugs where crouching animations would fail to sync properly.
- Filled the hole in Dataroom's roof to prevent going OoB.
- Fixed the healthbar not being aligned correctly with the rest of the game.
[BALANCE CHANGES]
- Reverted the startup speed of Zero's rakusaiga back to pre-0.2.5.
- Uncrouching can now be walk cancelled.
[MISC CHANGES]
- Wall slide animations now have additional start frames for a smooth transition between jumping and sliding.
- Zero's dab taunt is now animated.
- Buttons for changing color codes will be now greyed out if the value is too small/high to be changed.
- Reworked the code for the character animations.