Posted June 11, 2022 by SebastianUXD
#Update #L5R #RPG #TTRPG #Diablo #5e
Thank you for following along!
The new document I added introduces rules for awarding Loot to your players. I realized I had originally just included tiers/rarity of Loot, but didn't provide any options for the GM to know how to reward them to the Players.
In this new document, I put a working concept out for a "Loot Roll", where, after an Adversary or Oni is defeated, the Players make a roll using their School Rank vs a TN1 check to see how much loot appears and how rare that loot will be.
It's all based on bonus successes, but I am curious on how to incorporate Opportunities... and I also don't know if this is even the best way to handle Loot chance at all, I'll have to playtest it.
I also put guidance for the GM, that either they should plan what rewards would be up for grabs for each encounter, or they should make a random loot table using dice or their favorite online randomizer.
Hope this works!