Posted June 11, 2022 by QuentinWH
Just a short progress report and an important poll for you.
This month I'm focusing on expanding the science / alchemy skill. This will include many new potions and a electricity system. Potions are self explanatory. Electricity is slightly more complex.
After learning the basic electricity skill, you will be able to upgrade your hideout with electricity. This includes small wind turbine and battery bank. Bank influences your maximum power you can have at one time, wind turbine generates some power every week. You will also be able to make a steam generators. These create power if you feed them with coal.
For now, power is used in crafting only. While crafting anything in your hideout, you will be able to "regenerate" some crafting points with power. Basic ratio is 1 crafting point for 10 units of power. This ratio can be improved by owning electric tools. For example, owning wood saw and basic electric tools will lower the power units required for crafting wooden items by 2.
Before releasing this version, I want to add more uses to electricity. I want to add a fridge, which will directly upgrade your food chest and add some point to pantry quality for every type of food and I want to add a water heater and a shower, which will restore some energy and raise your mood.
And now for the important part.
I've been thinking and decided to ask you if you prefer visible weapons, or if you want more body variety.
Visible weapons are taking a lot of time to implement. Every outfit has a different waist location, so every small weapon needs unique sprite for every outfit for every age stage. This means my weapons folder has about 2300 sprites and I don't even have all of the weapons I want to have finished. I don't really mind, since I enjoy the process of making new weapons, but it means I can't have more body options, since the amount of weapon sprites would skyrocket and I would have to spend months just making those sprites.
I have a few solutions to this.
First is to remove the waist belt sprite and move small weapons to the back. Large weapons have one sprite for all outfits for one year. This would make small weapons still somewhat visible, but reduce the number of sprites needed for one year from about 250 to 1.
Second is to remove small weapons alltogether.
And third is to remove all visible weapons.
Doing any od these would allow me to improve the character sprite in many ways. For example, the main sprite could change every half a year or even month instead of once a year, as it is now. It would also allow me to make your character skinny / fat depending on your diet and activity. I could also improve the muscle system by making muscle mass actualy visible instead of showing just an overlay. More mutations that change your physiology in drastic ways, variable height, variable body proportions,... I could do all of these if I removed visible weapons.
I'm torn on this. On one hand, I want to keep the visible weapons, but I would also like to make the character more varied. That's why I'm asking you guys. Here is the poll:
This will be a long term poll. I will keep it here for several months and then decide depending on the results. You can also say your thoughts down in the comments.