Posted June 10, 2022 by rsubtil
Hi everyone, Ricardo here!
This week was dedicated solely to level design. With a good understanding of what worked and what didn't from the prototypes, we started planning the content of the game to develop in the coming final weeks: levels, and implicitly the world we are building.
Each of the three worlds/stories has its unique ability associated with it, but we still need to design levels considering all abilities available. Since we are developing a Metroidvania, backtracking and exploration are fundamental to the experience. We sadly don't have the time required to craft such a world with rich interconnections and secrets, so we prioritized a linear flow for now, albeit with a few secrets already for the player to explore.
Hopefully next week we get to see all our designed levels already implemented in the game!