Posted June 10, 2022 by Karane
Hi!
My task this week was to level design the levels for our game! I made about 5 levels for our 3 storybook characters.
To create the levels I took into consideration when in the game they would appear and what abilities were available to the player. One of my main focuses when creating the level was to give an active role to the player - there is always something to do. I avoided very straight and linear paths, so the player doesn't feel like he's just pressing a button, but also very complex paths so the player doesn't feel overwhelmed.
To introduce new abilities I designed introductory sections that helped the player learn how to use them (plataforms only reachable by the new gained ability or simple enemies and obstacles the player has to avoid to proceed) and once accostumed, I ramped up the difficulty.
Finally, because this is a metroidvania game, I added multiple secret rooms throughout all the levels, some accessible when the player first gets to the level others only accessible when the player returns later in the game.
Hope you like it! :)