Devlogs
Meltdown Madness V0.3
In this version of the game, we focused on adding art, animation, sound, and a main version of the menu. we also settled on the values for the player movement and experimented with a lot of different level designs.
Changelog:
- Added more visuals, shaders, animation, and rigid body animation
- Added sound effects for water, placing pipes, and footsteps
- Added a hidden metrics testing tool that keeps track of player data
- Added placeholder particle effects
- Added UI button prompts for wiggling and UI prompt for the death timer
- Added multiple playable gyms
- Added placeholder UI for most of the menus
- Added an alternative rotation method for the pipes (select this method by clicking the right stick and using the right stick to rotate the pipe)
- Finalized the feel of the character movement
- Removed multiple ways of building pipes (now the pipe will always be placed right in front of your character)
Known bugs:
- Error appears on the start-up of the game
- Highlight pipe gets larger when a pipe is picked up close to a wall
- Player can permanently die when falling into a pit
- Death timer UI has collision
- Some levels have invisible collision boxes in the play area
- Max pipe count can be exceeded if players place pipes fast
- When a team is ahead the advantage pipe spawn location is on the winning team instead of the losing team