Posted June 10, 2022 by The Grumpy GameDev
Today, you can complete the first quest, which is to craft a bundle of sticks and give it to a person.
Also, I made it possible to forage for berries.
And eat berries.
And I changed the numeric range for hunger 0(starving) to 100(completely satisfied) to -100(starving) to 0(completely satisified).
This often a problem I have with my games and whatever serves as the "hunger" statistic.
If I want a positive 0 to 100 range, I have an issue calling the stat "hunger", because "increasing" means you are "less hungry", so it is counter intuitive.
So sometimes I name the statistic "Satiety", but not all players understand that it is "really" the hunger stat.
So i like the name of the hunger stat, but it needs to be a "negative" quality. And i think going from -100 to 0 will work, and in game with a hunger system, I'll be able to use this range.