Posted June 09, 2022 by Dafiely
#UI #Gameplay #Editor
For the past few days I have been working on a complete UI overhaul that should bring a good look to the game. It all started after a random Figma tutorial appeared in my Youtube recommendations and decided to give it a try. After few hours I already was changing my UI in Unity. Unlucky, this process is quite boring so it took this amount of time.
If you just want to see how it all looks for now without reading too much text heres a short video that I recorded from my local test server:
Mainly changes were done to Settings menu, Maps download menu, and Maps carousel. They are also definitely comming to Editor as well but a little later as there are TOO MUCH elements that I need to replace.
Heres comparison of how it looked before and how it looks now:
Settings menu:
Old:
New:
Maps download menu:
Old:
New:
Map carousel:
New: (yes you can already notice a small annoying issue)
Most importantly is that now all these menues have actually sort of animations and not appear instant (watch that video for reference)
Obviously, UI can be further improved as currently it all looks too solid and begging for some variety which I hope I will add later
UI is not the only thing that changed. I have changed two extremely important mechanics: how you move your character and how layers work while mapping.
Gameplay:
Editor:
That's all for this update! In future updates I want to bring UI updates to Editor and add a simple .osu -> .wnmc conversion (or in normal words ability to take an osu! map and convert it to wn map)