Devlogs
Updated Core Mechanic
After receiving some questions and feedback, I decided to update the FlexD6 core mechanic. The updates are minor, but helpful.
- Saves - I received a number of questions about saves. Saves are just normal rolls when you think about it. 2d6 and it is up to the GM if advantage/disadvantage applies or if edge dice should be rolled (skills, items, etc.)
- 6 Edge Dice - I received feedback that up to 6 edge dice should be allowed. This allows a character to have a skill of 3 and an advanced item up to 3 and take full advantage of them both. With only 5 edge dice, one die would have been dropped.