Posted June 12, 2022 by User8426
Day 4
Welcome back to another long devlog, in summary heres what I managed to do today:
Well, to start in more detail, I first worked on the crosshair. It was fresh in my mind so I thought might as well do it. Used some of my older code for an easter egg in this code which basically uses a sine wave to calculate scale of the crosshair. The equation is below
sin(Variable(FrameCount)/60)
but when the answer is below 0, the negative sine of that equation is used in order to keep it positive.
Next, I worked on adding a few new guns, so after thinking about some gun names, which I could only think of one for the pistol, I asked on the Goedware Discord for ideas and this is what I got so far
After enjoying both puns, even though only one is about love which is part of the theme, I decided I would throw them both in as a machine gun a shotgun that only shoots one projectile because having too many projectiles breaks the game so for now, minimising the risk of the game breaking.
Next I worked on improving the robots AI, after trying to make some passive AI, I gave up. I decided to just have the AI only move if they see the player and change a visual indicator of a light from green to red to show the player has been seen. Additonally, to make the game look a bit better, robots dont shoot lasers if your not in their line of sight now.
Thanks for reading, and enjoy a small test build which may expire at any moment!
https://liluo.io/instant-builds/cb9f6995-77ec-4e01-8fe5-ff9f1f7057bb