Devlogs
Patch notes
- Added character portrait in the inventory
- Updated wall shooters to have animated sprites
- Added text that appears above the player when using a key to unlock a gate
- Fixed a bug which would prevent the player's level from being reset upon returning to the main menu
- Updated blood explosion visuals and timing
- Updated the oracle boss to be slightly easier
- Fixed bullets not disappearing when hitting the player or an enemy
- Fixed a bug when equipping items using the hotkeys in the hotbar
- Leveling up now restores the player's health and mana
- Added lanterns around the entrance to the final boss room to make the area stand out a bit more
- Made hole tiles slightly more forgiving
- Added a short hotbar tutorial
- Tweaked the blood mine
- Added damage numbers to bosses
- Tweaked the colors of some sprites
- Buffed health pickups
- Added health particle effect to health pickups
- Added mana restore points in the pitfall room
- Stun chance now gets halved every time the stun timer is reset, meaning that you no longer can completely stun lock enemies
- Tweaked bleed mechanic
- Shortened stun duration
- Fixed an issue where picking up an item while your inventory was full would delete the item, which would sometimes make the player unable to progress
- Fixed UI issue where some elements would display incorrectly
- Changed mana potions to be automatically picked up like the health potions