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Logo, Title Screen Animation and Asset Management

I've finished the first logo version and made a placeholder animation for it using Blender

I think the next step I should take is to export the models into Godot and code the title screen animation and press any key to start logic

I've also setup a spreadsheet to manage all the assets I'm using on the project, their respective licenses and links both for keeping stuff organized and having an easier time with crediting third-party assets. 


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