Posted June 06, 2022 by clessidradev
GAMEPLAY
-Got rid of the difficulty slider, and implemented 5 unlockable difficulties instead.
- Introduced the concept of chains, and buffed an existing relic to take them into account.
Both of these changes are shown in the video provided.
BUGFIXES
- The screen no longer risks staying slightly off centered after overlapping screenshakes.
- Empty orbs can no longer have a countdown, leading to undesirable interactions.
- You can no longer grab an orb behind a popup panel.
QoL
- Added a slight delay after selecting a destination node in the map, so that potential spectators can follow along.