Posted June 06, 2022 by christh (aka CRT Glow Games)
After a few comments on the silliness of being able to shoot whilst dead, I've decided to fix the issue by whacking the below on the shooting / movement code:
if (gameObject.layer.Equals(Constants.Layers.DeadThings))
{
return;
}
Also added self destruct option (F1) to unstick player - there is no cost to this, you will be returned to the previous check point in the level.