Posted June 03, 2022 by Alessandro Fiorella's Portfolio
This is a combination of the planning and retrospective documents from the fourth sprint of the game, reformatted and uploaded here for your viewing pleasure.
Goals
Just like in our last sprint, we plan on iterating on and polishing our game because we already have the core created. During the last sprint, we did a lot of polishing to make our project feel more like a game than a tech demo, and one of our major goals for this sprint is to actually make it into a game by fleshing out the layout of the overworld and designing an actual level to explore with things to do in it. Another plan for this sprint is to have a tangible way for the player to see how much progress they have made in capturing bees, as that was one of the things that Emily suggested would help our players feel like they are making progress and accomplishing something. In our last sprint, we planned a lot of improvements, many of which we added with the realization that they may get pushed back to this sprint. We plan on completing as many of those now, like adding enemy attacks and more variants.
Planned Improvements
Possible Roadblocks
Game
What went right?
During this sprint, we focused mostly on polishing and some finishing touches. We were able to get the bees loading into a pen after they were captured. When captured, their sprites change from angry to happy so the player can tell the difference. We also got bee variants implemented. We ended up with three variants with slightly different stats, so gameplay is slightly varied based on what bee you encounter. Along with that, we also added some small “juice” elements. When a bee breaks the lasso in battle the screen will flash red to alert the player. When the player successfully loops around the bee a sprite with flash for a second to reflect the bee taking damage. We also added in a lasso limit, which makes capturing a little more challenging.
What went wrong?
There were some bugs we were unable to work out before the deadline. The lasso is still purple and the bees still move a bit strangely, but neither of those is game-breaking. We also ran out of time to add in an incentive, which was going to involve changing the landscape to be more green and lively the more bees that you caught. Along with this, there were stretch goals that we did not make but would lie to include if we continue to work on this game beyond the class.
What would you do differently?
If we could do the sprint over, we would have spread out the work over the course of the sprint. We waited until the last couple of days to really buckle down, which meant we were unable to get as much done as we would have liked. We would have also prioritized an incentive to capture the bees, whether that be through a small story or some other means.
Team
What went right?
For this last sprint, there were lots of things that our team did that went right. We fully moved over to using slack a couple of sprints ago, and that once again helped us keep everything in one cohesive place regarding communication. Along with that, we also kept communication up with our weekly stand-up meetings, even after the meetings with Emily stopped for the last week. Having this meeting outside of the meeting with the T.A. helped us focus on what exactly needed to be done outside of the broad questions given during the TA meetings. While we weren’t all able to work during the duration of the sprint, we were all able to come together for one final push to polish our game.
What went wrong?
Since it was the end of a very difficult semester, our team was very burnt out during this sprint. There were some points where we would meet and none of us had added to the game during the period between meetings as well as some times where we dropped communication completely. This lost motivation was difficult to overcome, especially as we come to the end of the school year as two of our team members are graduating. Despite that, we were able to come together as a team for one final push to get our game to be the best we could make it be.
What will you do differently next sprint?
I think that the only thing that we could do differently would be to keep communication up even through burnout. We all ended up getting all the work we promised done, but we should have tried to let each other know more about how we were doing emotionally which was something we dropped once we moved from discord to slack. Other than that, I think that we did the best we could do under the circumstances.