Posted June 03, 2022 by Diogo Mendonça
#Programming #Gameplay Mechanics
Hi, everybody
This week we worked independently on prototypes.
Mine's purpose was to develop a variety of movement abilities, to see which ones would work. On top of what we already had (see last week's post), I added:
Some improvements were made to the abilities that already existed, particularly to the jump, like not allowing the second jump to come out immediately after the first, which made it easier for the player to get the best use out of it.
For the sake of not overwhelming the player with such an array of abilities, the dash, double jump, wall jump and grappling hook were made into unlockables, spread throughout a test level, which gave the player the opportunity to test those abilities in a wide variety of scenarios. It also gave me the opportunity to try my hand at a more open type of level design.
Here you can see all the abilities in action:
From testing the following major problems were identified: