Posted June 03, 2022 by GuilhermeFernandes-git
This week I worked on the third storyboard and developed the prototype that implemented that storyboard.
During this implementation I got acclimated to the unity 3d level design work flow and found some major exploits of our game mechanics, like being able to fly indefinetly with the fairy's gravity control ability.
Which also led me to find boundaries which we have to set in our real levels, such as, which objects are interactable with, and how big the outer boundries of the level have to be.