Posted June 03, 2022 by NotFrancisco
In the previous week, we developed a game design document.
Based on that, we decided that each of us should develop a prototype, to explore some concepts and mechanics for the game so that we could see what works best and use that information for the next development cycle.
I decided to explore the game mechanic of Wormholes. Playing the game Portal inspired me to prototype this mechanic.
When a player 'collides' with a wormhole, he gets teleported to another location, which can be a special room or a place ahead on the level, making it required for the player to use the wormhole.
Below there are two screenshots of this prototype/mechanic.
Some aspects for improvement on our prototypes are:
Here is a video with a demo:
On the next few days
We will receive written feedback from our peers and use that to make a decision about the direction of the development of our game and start the new cycle.