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Devlog post - WEEK #2

Oniden
A downloadable game

This last week I managed to finish the prototype, implemented the underwater physics and a bubble bar for the character to keep track of its oxygen. Didn't get the chance to create the underwater animation, but I'm pretty happy with how all of it turned out.

Underwater everything feels heavier and slower the underwater cave is ready to be polished and I'm excited with what's coming next (possibly MOBs? Underwater combat?).

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