Posted June 01, 2022 by ADMAN
#Update #Spawning
After a couple of weeks, I'm back with another update;
The new spawners are still a work in progress, but they seem to provide a little bit of extra variety. I'm particularly fond of the sequence spawning mechanic, especially with the ring enemy where they can spawn in the sequence while the player is surrounded by enemies. It adds a nice challenge.
Everything else is fairly minor. A lot of small changes and fixes. The text alerts for gaining/losing health are new, but I'm not really sure about the look of them. They also need more use outside of just telling the player about their health. Maybe I can use them for a tutorial/control guide type of thing. I'll work on it.
To be quite frank, I'm not sure. I suppose I should start working on the sound effects for the game. The current ones are place holders after all. Then I also need to think about music. After that, UI design. So most of the work for a while will probably be art and sound focused.
It's Jubilee weekend in the UK this week, I'm gonna be taking a bit of time off. But this shouldn't affect the streaming schedule. Next update might not be for a while though. See you then.