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Updates From Jam Submission Time

CyberJack
A browser game made in HTML5

As a part of the game jam's rules, I was not allowed to add any features or new gameplay to the game. We were, however allowed to patch things and make hot fixes, so I feel like the changes I've made were not against the spirit of the jam and its rules. The changes were as follows:

General bugs and glitches - There were issues with being unable to jump or do some other functions while possessing other bodies, which was the result of a null reference exception, and things not linked together as they should have been. For the most part, everything was fixed, or at least every major issue that I was aware of.

Control scheme - Many people commented that the controls are weird. Since I'm used to playing with a gamepad, I was unaware of how ubiquitous the SPACE bar was to jumping, so I switched the jump and the jack button maps. And also added additional mappings to Z and X on the keyboard to accommodate people who like to play with the arrow keys. Hopefully this will make the game more playable for most people.

Font - One comment I got was that the font was hard to read. It's not a text heavy game, but I added a new font for general text. It's not perfect, but hopefully it's better and more legible than before.

Files

  • CyberJackSourceCode.zip 80 MB
    May 30, 2022
  • CyberJack.zip
    May 31, 2022
  • Build.zip 21 MB
    May 31, 2022
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