This round I did a terrible job of keeping records of changes made to the game... So I am sure I have missed many things in this update...
Haven
Haven is an interesting place. Nestled in a valley that is only accessible via cave; It is the secluded home of the doomsday cult The Children of Eterin - Led by Father Caleb.
The Children of EterinCult member, SarahCult member, NicolasCult member, Samuel
Haven and the Children of Eterin are inspired by various real world cults. Some of the brainwashed inhabitants of Haven struggle with the cognitive dissonance that comes with such cult like belief systems.
New NPC portraits
9 new NPC portraits have been added. 2 of which are remakes of older ones.
New animals and monsters
I have added Mycoids - strange bipedal fungal life forms. It is rumored that drinking their blood will enable you to talk with the gods.
Brown sabre bears and black bears have been added, as well as the common street dog.
Lastly, the abomination - A mutated, bloated monstrosity that isn't terribly friendly... enough said.
Dogs, Sabre bears, black bears, The Abomination, and Mycoids
Ship tile set
I have added a new tile set for the slave ship.
Church of Leysar/The Order
I have made some changes to the concept of the main religion (formerly the Order of Leysar). The Order of Leysar has now been separated into two distinct groups. "The Church of Leysar" and "The Order".
Think of the Church of Leysar as base Christianity, and The Order as a fundamentalist offshoot of the main religion who take it's teachings to violent extremes. (note: The Order is also distinct from the Children of Eterin who worship a different deity.)
The Order were in control of the crown for almost a century during the terrifying Age of Order.
Dewhurst and Bainsfield
I have added many NPCs, dialogues and backstories to the towns of Dewhurst and Bainsfield.
Marjory of Dewhurst, Wife of Lord ReynoldEdith. Farmer in BainsfieldCecilia, Tavernkeeper in Bainsfield
Added wildflowers nature deco
Fixed NPC scripts were not affecting disabled NPCs and items
Added side facing doors
Fixed being able to add non-equipable items to equipment slots
Fixed item use in dialogue
Added line of site check for items and use
Fixed Crash on using empty spell shortcuts
Fixed using while spell is selected
Fixed NPCs not using beds during schedule
Fixed NPC moving when meant to be immobile
Fixed hover text staying on screen when item is moved