Posted May 31, 2022 by Tomyatemo
Hi! Welcome to May's Devlog! This month has been a complete adventure, I completely underestimated the amount of work making a new move for Mac takes. But hey lets get into the bullet points:
So yeah, we are the same as last month in the bullet points BUT I did some very big things this month. I implemented, polished and finished the sidequest I was talking last month. That means I:
I also made a small enhancement to how scripts are programed so they are easier to code. But well, that took a lot of time, given my steam page says I have only two months before the game comes out I think I have to move the release date yet again, even if it hurts.
I plan on polishing the gimmick of the second area of the game this June. This means updating two rooms of the game to the new editor, redesign the gimmick and implement it.
I want to add two scripts to the area, for rooms that exist. Additionally I want to add two small empty rooms in the second area. And after all that polish the rooms that are in the game.
I also have to update the demo files in linux to love 11.4 so people can still play it.
If I can do all this then the second area will be near its final state and I can finally move on to the last area events. Finally though, I want to make a detailed roadmap with a plan per month. I want to make sure I complete the game from here to december or january.
That's it, I'm very motivated to keep going and I hope to show you the final game soon! Here's an illustration I made