Devlogs
Update Alpha 28.2
CubenryA downloadable game for Windows
Posted May 30, 2022 by Aekur
Alpha 28.2 is here!
Changes to Revolver:
- Increased Revolver's fire rate to 2 ammunition/s (was 1.5 ammunition/s)
- Decreased Revolver's projectile entity damage to 31.9 units (was 37.9 units)
- Decreased Revolver's projectile construction damage to 38 units (was 45 units)
- Increased Revolver's spread multiplier decay1 to 5.5 (was 4)
Changes to Sniper Rifle:
- Decreased Sniper Rifle's projectile damage to 114.8 units (was 129.3 units)
- Decreased Sniper Rifle's view aiming multiplier2 to x0.1 (was x0.15)
- Increased Sniper Rifle's spread to 10 degrees (was 5 degrees)
- Added a reticle HUD for Sniper Rifle3
Changes to Apple:
- Updated Apple model4
- Decreased Apple's initial count to 3 (was 5)
- Increased Apple's max count to 12 (was 10)
Other Changes:
- Breakable blocks of House15 are now kinematic6
- spread multiplier decay is a rate that continuously decreases the spread multiplier of the gun until it reaches its minimum (noticeable by looking at the crosshair while firing the gun)
- the smaller the view aiming multiplier, the farther the view is (noticeable by aiming)
- although the reticle HUD is added, the sniper rifle item held is still visible
- contrast to its previous model, the apple is slightly taller, its top and bottom have a yellow gradient, and its stem is curved and has a leaf
- "House1" is the name of the first prefabricated building
- kinematic rigidbodies are basically static; non-kinematic rigidbodies are dynamic