Posted May 29, 2022 by The Lemur Conspiracy
#update
- Audio: added new sounds to play when rebinding controls.
- Audio: added some new enemy specific death sounds
- Codex Panel: added a completion indicator showing how much of the codex has been found.
- Codex Panel: added toggles to collapse different sections of the codex.
- Settings: added new *Retro Style* graphic option
- Settings: added new option to change the animation style for building a level. Current options are Vertical and Random.
- Tutorials: added icon indicators to show valid tiles when first seeing the attack tutorials.
- Updated text that is shown when scanning enemies to include when they are currently in a *cooldown* state.
- Updated visuals on scanned tiles to make blocked tiles more obvious.
- Updates to wording in tutorials, tech and tech mod descriptions to make some game elements more clear.
- Upgrade/Loadout Panels: Added new label to indicate which mech segment an upgrade will be installed to.
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- Fixed bug where scanning a grenade at the end of a level would highlight tiles outside the level.
- Fixed bug where some tutorial popups would show repeatedly.
- Fixed incorrect icon being used on the city map when districts are increasing their level.
- Fixed overflowing text on the desync label on level tiles.
- Fixed the game not displaying correctly on some screen resolutions.
- Fixed very slow mousewheel speed when scrolling some UI elements.
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- Some people might encounter problems when unzipped the demo. This should be fixed in a future release. See this page for some things to try yourself before then: https://www.anyrecover.com/hard-drive-recovery-data/error-0x80010135-path-too-lo...