Devlogs
v0.5.4
v0.5.4-alpha
Apparently I lied about fixing the instakill bug. Now it should be gone for real as well as the mysterious walls that would unload themselves from the board without deleting themselves!
Additions
Tweaks
- Cursors turn red when you have no available actions.
-
Walls merge no matter their element.
- Whichever wall is in the front determines which element of wall will be prioritized.
- Each element still has different wall HP.
Fixes
-
Orbs that are simultaneously not in the board and not an attack can now be deleted.
-
Orbs no longer accumulate infinite damage.
- Bonus walls made from crossing (L and T shapes) now visually spawn in the correct location.
Engine
- The event manager is now aware of DeleteReason.REMOVING_SUPPORT and won't trigger three times when a single attack
is destroyed.