Devlogs
May update - Prototype M2 release!
QinA browser game made in HTML5
Posted May 25, 2022 by Enrique
#alpha #M2 #release #prototype
Very happy to present a nicely packed M2 release. Below are the items implemented since M1 (some already covered in my previous two ‘minor’ devlog updates)
- Start, pause menu, death, level complete scenes (like, more like a real game)
- implemented a multi-touch mobile control, with floating left joystick (… 2 months before gdevelop added an extension for this 😀)
- default to landscape mode on mobile.
- added sound effects and background music.
- added a much interesting parallex backdrop
- make the special attack… special (’savage stampede’), and audio
- added facial reaction to player and boss, coz I like how that’s done in Doom.
- many minor details (like health/energy bars’ icon, short period of invincibility after being attacked…etc.
- Make chest open/close state, and its content is now randomized. (fill up energy bar, or give a lot of coins)
- Bug fixes
- screen resizing, and dealing with mobile devices with wider screen ratio (on my OnePlus phone)
- give extra time to show boss death animation, also fix the issue where score doesn’t get displayed properly.
- the ground sprite created some weird issue on mobile - fixed.
Next prototype release (M3) will be the last one before the public beta release, but it will be a while from now, since I plan to run some code re-factoring and enable scripting of story flow… stay tuned!