Posted May 25, 2022 by Gareth Williams
It's been over a week, and it doesn't feel like I've made too much progress, so I'm going to bullet-point everything I've done and I bet it'll be loads! First of all, I overhauled the game's art based on feedback from other Playdate developers:
Here's a side-by-side of the overhaul vs the old art - from the same area of the game if not a direct comparison:
As well as working on the art, I've also made an animated system launch card plus nice fade in to game:
Added food and drink. Various foods give different levels of health over time, and the beer gives a 30 second 75% incoming damage reduction (liquid courage!):
I've also begun work on audio, including stereo positioning (for use with headphones) and volume rolloff for distant events.
With work on the first dungeon pretty much complete - and that includes a lot of mechanics that will be used throughout the game - I now have a plan for the remaining four areas of the first chapter (and initial release) of Etad.