Devlogs
Patch-note alpha 0.5
Posted May 25, 2022 by Faith
Alpha 0.5 is now available for the play testers, here is the patch-note
Features:
- Sound effect for every single monster !
- super new lights!
- new GUI design and frame
- new energy bar
- selecting projectile is enhanced
- If you cast a spell before the end of the dash, it's gonna be queued and casted after the dash, to help you do some combo like dash-in + knife...
- lights on grenades to help make it stand out
- changed max and min value for HUD scale and the inventory should not go outside window when changing ui size.
- stacking bloodlinks items (blue items of the shop) now also decrease their strength to avoid completely broken builds.
Balances:
- sorcerer lashes: -2 -> -10, sorcerer strength 2 -> 3
- Finger coeff sum limit: 45 -> 35 (nerf to the max value given by the buff)
- Arrow coeff sum limit 40 -> 25 (nerf to the max value given by the buff)
- dash speed: 1400 -> 1100 to be visually better, immune time 0.2 -> 0.23 to compensate
- improved predictive aim for monster with casting time (dark larva huehue)
- book now give back full energy instead of boosting regeneration.
- Level up give back way less health (15% at level 1 up to 50% at level 20). R give now more (33% -> 40%)
- Changed some active items cooldowns
Fixes:
- Fixed bug with wrong number projectiles given in the jars through progression levels.
- Fixed lvl-up visual effect.
- Fixed text overlapping outside their boxes.
- Fixed bug where barrel number in first level was not quite good...
- Fixed the random number generator that was reducing the possibility of landing on the first and last element of a given length.
- Fixed spawns where there was no wave outside of bloody room and additional spawn.
- Fixed bug with second boss where he was running into the wall