Posted May 24, 2022 by TheOnlyHonos
In this week, we are finally starting to make the levels for our game.
Level design!
Our level design will be based off wave based enemies with a timer to end the level. For example let say to pass this level the player will have to survive waves of enemies for 3 minutes. The picture above is the level design for one of our levels. It is a mostly open area with some scattered obstacle throughout the area.
Here are the sprites that we used in this prototype:
Warped shooting fx https://assetstore.unity.com/packages/2d/textures-materials/abstract/warped-shooting-fx-195246#content
Top-Down Game 2D Character (18x18) by gato_pixelizado https://gato-pixelizado.itch.io/top-down-game-2d-character-18x18
Pixel Art Top Down - Basic by Cainos https://cainos.itch.io/pixel-art-top-down-basic
Undead Asset Pack [16x16], [32x32] by DeepDiveGameStudio https://deepdivegamestudio.itch.io/undead-asset-pack
Shooting Sound by B.G.M https://assetstore.unity.com/packages/audio/sound-fx/shooting-sound-177096
So that's it for this week's devlog. Thanks for reading!