Devlogs
1.1 - Post Jam Update
Hi dungeon crawlers,
thanks for all the feedback. Especially from the Godot Wild Jam community. It was very positive and constructive. I tried to consider most of the feedback and changed the following:
- Procedural levels are a bit smaller
- Increased overall gameplay speed
- Added new spell visuals
- Added environment lightning
- Added new items:
- Increase of spell size
- Increase of light radius
- Increased boss life
- Increased grace period for player
- Added a small delay before the boss starts
- Added more music tracks
- Sensitivity bug is now fixed
Cheers,
Grau
Files
abysm-of-avarice-windows.zip 44 MB
Version 4
abysm-of-avarice-linux.zip 48 MB
Version 4
abysm-of-avarice.zip 59 MB
Version 4