Posted May 22, 2022 by Another RPG Enthusiast
checkActions
. Checks if target(s) have readied actions. Useful for AI code.deathMessage
getter that prevented null messages from being read. A deathMessage
with a value of null
will now skip the printing of a death message, as intended.StatTable
and levelcheck
have been renamed to use camelCase, for consistency.levelCheck
widget.actionsSeen
. This is an array recording the names of actions used by the player during the battle. Can be used in enemy AI to react based on what they know the player can do.active
status is now deactivated at the end of the passage rather than the start.getBase
and getBonus
for if the character does not have the requested stat. This oversight led to an error in enemy targeting logic if the Special stat was not present, which should now be fixed.action effects
, rather than manually through action functions.