Posted May 22, 2022 by K&D Games
#game mechanics #indiedev #solodev #features #project management
So with the initial prototyping done, I thought I should start planning out what features and mechanics will go into this game.
I created a board to keep track of all of my tasks associated with this project. So far it consists of tasks that are still aimed at fleshing out core mechanics; all of the art, animation, and music will have to wait until next milestone.
After creating a little bit of organization for all this chaos, it was time to move my first task into the "To do": floor switches! This is the most essential mechanic in the game as it is what will let the player progress through the levels. With that being said, I thought I'd add more variety to the switch behaviors. Switches can now behave as one-off switches, pressure switches, and toggle switches.