Posted May 19, 2022 by TroldKarlens Hat
I finally started working on what I think will be the main game.
In short the mode is:
The economies needed for this to be fun are Coins and Fame.
A Coin works like a “continue” so if all your fighters fall you can use a coin to revive one of them.
Fame is a level system. After each fight you gain points the points are converted into fame points (I do this so you can have a Buff that gives you “x2 fame” and then doubles your point to fame conversion rate). You will x amount of Fame points to get the next Fame Level.
Buffs are buffs :) You can assign up to three at the time to a fighter.
They trigger by themselves when the fight is happening and have a certain amount of times they can be used.
Permanents are buffs that you assign and can’t remove again. They alter base damage, base health etc.
Since AI vs AI fighting has been so much fun to work on. I watch a few fights every day.
I also added an “Auto Fight” option to this mode.
I don’t know if it will be in for the final version but for now I enjoy prepping my fighters and watching them fight.
That’s all for now, no new demo yet but I hope you enjoyed the small update.