Posted May 18, 2022 by kindeyegames
Add 'set bounding box scale' ACE and script function. This can help keep the bounding box visible as the orientation and location of a 3DObject moves within the viewport. I have found scales of 1.5-2 work well.
If using this function, I recommend using another sprite pinned to the 3DObject as a bounding box used for collision, behaviors, etc. (in general I think this is the better way, treat 3DObject like an animation, but another sprite used for game logic, behaviors and collisions.