Posted May 18, 2022 by clessidradev
QoL/UI
- added a tutorial, accessible with the special seed "TUTORIAL". this seed is automatically prompted to the player once.
- set things up to support localisation, and tested this setup with a (so far partial) italian translation.
- took this above chance to cure and add more help texts.
- made the enemies' intent tooltip more prominent.
- improved the UI behavior.
GAMEPLAY
- made the overload thresholds more forgiving.
- added the groundwork for experimenting with consumables (called wits), items that can be used to impact the battle. so far only color-converting wits have been added, three of them are rolled at the start of the run and it's not possible to find more.
- added a treasure trove map event, which rewards a relic.
- made small changes to some enemies' movesets.