Devlogs
v1.0.0.4 Patch Notes
- No longer possible to acquire more than one moose hat from Maya's closet.
- Disabled access to certain elements in the demo that only make sense in context of the full game.
- Increased the mouseover area of the overlook dig spot.
- Planted sapling now animates in the wind.
- Flower and tree animation at main menu / overlook are now more dynamic and less rigid.
- Can now iterate through conversations with either left or right mouse button.
- Improved light rain appearance/animation during the tutorial.
- Now setting default speech bubble duration to the max 10s.
- Fixed logic gap on load screen causing certain save files to not display their preview/chapter correctly.
- Fixed bug causing speech bubbles to overlap Iona's face when making a phone call at the overlook.
- No longer showing mouseover text for phone digits to make dialing a number less confusing.
- Henry finally found time to hang the new menu board in the Frugal Mart.
- Added clickable objects for Frugal Mart shelves in the second half of the demo.
- Can no longer read business hours on storefront doors unless you're standing within readable range of them.
- Fixed shadow overlay of bathroom toilet while the lid is up.
- Fixed missing shadows on foreground objects in upstairs hallway.
- Improved looping of ambient soundtrack at school.
- Fixed bug with checkbox on in-game tutorials not actually saving preference.
- Modified solution to final puzzle based on feedback.
- Adjusted black/white shader to better approximate color values so as to avoid a "sepia" appearance in certain scenes.
- Fixed crash when clicking out of inventory grid to close it.
- Abilities no longer appear with "pedestals" as other inventory items do; active abilities now take on a halo effect.
- Fixed indexing bug on load menu when browsing with keyboard.
- Tree sketch now correctly remembers any colors added.
- Many, many other minor improvements and bug fixes.